Showing posts with label Resident Evil. Show all posts
Showing posts with label Resident Evil. Show all posts

Wednesday, 5 October 2011

The Round-up: Valve give away free shit, Karma catches up with Team Bondi.

It's a few days later than expected but non the less here's the weekly edition of the Round-up for all you gamers out there.

Don't you just love getting things for free? I know i do, which is why Valve continue to be in my good books after they released the third volume of "Music To Test By" the official soundtrack for their smash hit game Portal 2. Along with a free download of all three volumes, the official site also has promotional videos, posters and ringtones available for fans of the game. You can follow this link to the free goodness that our masters at Valve have provided for us, just click on the Download link at the top of the Portal 2 home page...



While on the subject of Valve's portal based puzzle game the new DLC pack entitled "Peer Review" featuring a new test track and everyone's favourite homicidal AI, GLaDOS, is now available on PSN, XBL and Steam for free. Once again Valve show that they know how to keep the fans happy. And if by any chance you haven't picked the game up yet i have more happy news for you, as Valve have made Portal 2 available on Steam for half price, get them while they're hot!



Any gamer who wants more graphically impressive games on Facebook or Google + may have lucked out after Epic and Adobe announced at the ADOBE MAX conference that Unreal Engine 3 will support Flash Player 11, even going as far as to demonstrate a version of Unreal Tournament 3 running on flash. impressive, but it's still not going to get me playing Mafia Wars...



Regular readers of this Blog may recall i had a go on Resident Evil: Revelations a while ago, and while i wasn't all that happy with the controls it was a graphically impressive title that showed just what 3DS is capable of. Obviously that build was some way from complete since Capcom recently announced that North America will see the game released on February 7th, that's still a way off so hopefully the controls can be tweaked between now and then.



From one Zombie game to another now, as it was announced by SEGA that Yakuza: Of the End will be seeing a release in the West under the new name Yakuza: Dead Souls. Gamers familiar with the Yakuza series will see a different side to the franchise in this instalment as they try to survive the Zombie hoard rather than beating up rival gangsters. It's an interesting spin on the standard Yakuza stories of the past so here's hoping it does well.

Ah the dead...that reminds me.


Team Bondi are officially no more after documents were filed with the Australian Securities and Investments Commission and the company entered administration. Production company Kennedy Miller Mitchell has reportedly bought the studios assets, but fear not LA Noire fans, Take-Two still hold some rights to the game that should have heralded a bright future for the now defunct Australian developer, and given the number of copies it sold will be giving a sequel the green light at some point.

Seven years huh? way to fuck it up Mr McNamara...



It is a truth, universally recognised, that code based validation of video games is a stinking turd of an idea that leaves little good will between gamers and games makers. There's no arguing that developers need to protect their investment, and that the people that spend hundreds of hours honing the games that we play deserve recompense for all the hard work and effort they put into the game, but Sony's Online Pass and EA's Project $10 as i have heard it referred to by some people are the worst way to do it.

Why am i writing about this? Well it turns out that Resistance 3 was only the first game in Sony's first party catalogue that will have an Online Pass included with it. Uncharted 3 will also include one of these wonderful little codes which SCEE/SCEA claimed to be "an important initiative as it allows us to accelerate our commitment to enhancing premium online services across our first party game portfolio."

Bull shit.

Sony's online infrastructure is, has been and will be for some time yet, a pile of Crap. Just admit to what this really is, a way of making more money from people that buy their games second hand because new ones are too expensive. I'll get back to that particular point later on... The implication here is that any first party game with online functions from now on will have a code included with it.

Gentlemen, start your keyboards.



Microsoft's Major Nelson has released a list of Xbox 360's TV partners, essentially listing which TV channels we can expect to have access to when the Fall update hits "This Holiday 2011" with regard to the release date, vague doesn't really cover it does it?

Click here to see the full list for your region.




Last but not least here's the new UK Top 10 best sellers on all platforms

1. FIFA 12
2. Gears of War 3
3. F1 2011
4. Zumba Fitness
5. Dead Island
6. Deus Ex: Human Revolution
7. Ico & Shadow of the Colossus Collection
8. Driver: San Francisco
9. Lego Pirates of the Caribbean
10. Call of Duty: Black Ops

People of the UK, you disgust me. How on earth are you still buying Zumba Fitness!?

On the other hand the rest of the top ten looks rather respectable, FIFA 12 is somewhat inevitably at number 1, more on that in a moment, while GoW3 and F1 2011 round out the top 3. Driver is still hanging around the top ten dropping two places from 6 to 8 and it's great to see the Team Ico Collection getting some love. The continued sales of Lego Pirates of the Caribbean are confusing while it was no surprise that with CoD and Battlefield around the corner CoD:Black Ops has seen a rise in sales.

So FIFA 12 is number 1? It didn't exactly take a crystal ball to figure that one out, but the rate at which it's sold is startling. On the list of all time début weeks It's third behind CoD: BlOps and Modern Warfare 2, beating GTA4 down into fourth. Given that last year EA claimed that FIFA 11 was their fastest seller ever it seems clear that FIFA 12 will not only dwarf that record but most likely it's on target to become the quickest selling sports game of all time. EA estimates put week 1 sales of FIFA 12 at some 3.2 million copies meaning that it's up on last years release at the same point by roughly 20-25%

As i said, Startling.

Even more surprising though is the fact that in almost every shop that sells the game it's retail price is £42.99. Now I'm no cheapskate, but it seams to be a cynical move on either EA's part or on the part of the retailers. Knowing that the game would sell out on day one, they put prices up by an extra £3 on the normal retail price for a current generation game, which for the longest time has stood at £39.99. HMV actually made a big deal of the fact that they were selling the game at £39.99, the price the game should have been to start with.

This isn't the first time that the Market has been manipulated by EA and the retailers though. Back in 2010 during the world cup in South Africa you couldn't find a copy of FIFA 10, used or new, in any store. Instead you could only buy FIFA World Cup 2010, the same game as FIFA 10 but with World Cup branding etc. I'm sick of being treated like cattle by these big companies, but unfortunately the majority just go along with it.

I've tried the Demo for FIFA 12 and I'm not buying, admittedly I'm a bit of a PES fan boy, but this year EA have taken defending and turned it into an impossible challenge, aiming more at people who can already play the previous instalments of the game rather than trying to be inclusionary to the rest of us. The rest of the game is fine, but they made learning the game too hard for me to jump ship, plus PES is easy as hell to patch with real Kits, and that's really the only thing FIFA has over Konami's game most years, in my book anyway...

Sunday, 28 August 2011

Hands On - Future 3DS Titles


IGN UK recently held a little shindig at the legendary 100 club on Oxford St, in association with Nintendo 3DS celebrating the 100th edition of their fine podcast. While there wasn't anywhere near enough Geoff Capes for my liking, there were several other distractions that more than made up for it.

Nintendo very kindly set up a number of booths showcasing several new titles that are due for release in the next year, and while some are some way out from completion, all were in a fit state to be played.

Mario Kart 3DS


Mario Kart has always been one of my favourite Nintendo titles, so when the 3DS version was announced i was interested to see how well they integrated the 3D aspect into the game. Not only does the screen give you a real sense of depth, something sadly lacking from Sony's attempt at 3D with Gran Turismo 5, but they've also gone out of their way to improve upon the game play rather than just port a high res version of the DS game over.

You can customise everything about your Kart at the start of the game, from bigger wheels to a different chassis, everything can be changed. Little things like this certainly help make a more personalised experience and i certainly felt a change in my Karts behaviour when i opted for chunky off road style tyres for my vehicle.

The other thing that shines through in this game is just how much more they were able to get out of the hardware this time round. Graphically this is a far superior version of the game than we have seen on a portable console before, it might just be the best looking Mario Kart game out there on any platform.

The only way for Mario Kart to get any better would be for this to happen:




Resident Evil: Revelations


I'll hold my hands up here and admit that i've never been a big fan of Resident Evil. Not my kind of game at all but i can appreciate the innovations that the series has introduced and the story that was being told. Whenever i play a game where gunplay forms a vital part of the game i expect the ability to move while i'm aiming. Unfortunately whoever trained the S.T.A.R.S. unit dealing with the T-Virus outbreak was a stickler for the basics, meaning that when you want to use your gun in Revelations you have to stand still and become a fish in the proverbial barrel. This is in part down to the lack of twin sticks meaning that you use the same control nub to aim as you do to walk around, leaving you vulnerable to zombie attack.

Capcom should, however, be applauded for producing a very high fidelity game. Waking up in a run down bedroom and walking around to find a way out i was struck with the level of detail in the environment, and also by the feeling of depth that i gained when turning the 3D slider on. Aiming at oncoming zombies felt natural enough although i would prefer it if i could back away while laying down fire. Lighting and shade effects are all very nicely used in game but unfortunately the animation for draining the bath tub (stupid place to leave a screwdriver) felt very DS like.

As expected from a Nintendo handheld game there was good use of the touchpad in game, in this case you unscrewed a fuse box by touching the screw heads and then shorted the circuit to open the locked door. It's a shame that GTA did this before, but it's nice that they varied the gameplay none the less.

This will no doubt be a good game for fans of the Genre, but if the console versions leave you nonplussed then i'd say avoid it.


Star Fox 64 3DS


As you'd imagine given the title, this is the N64 version of Star fox, but it's much more besides. For starters the entire game has had a graphical update to better take advantage of the 3DS' extra power. Secondly if you so wish you can control your flight path completely independently of the control stick/nub by using the systems' in-built gyroscope.

Not being one for new fangled control systems i opted for the old school control stick method and dived into the game head long. Once again the use of 3D in this title is implemented extremely well, and rather than taking away from game play i actually felt it gave me more of an idea where i was in the level and therefore an advantage over playing in two dimensions. Pilot Wings was proof of concept where flying games are concerned on a 3D system, Star fox takes it up a level or two.

Colours are vivid and vibrant as you'd expect from the Star Fox universe while game play is fast and fluid. If you enjoyed the first coming of Star Fox 64 you'll love this.


Metal Gear Solid 3: Snake Eater 3D



The most impressive thing about Snake Eater is that there is near enough no difference between the 3DS version and it's older PS2 sibling. With the 3D turned off it's a carbon copy, really showing off the power of Nintendo's little portable console.

Turn the 3D on however, and the ported version of Metal Gear Solid 3 really kicks it up a notch. One of the most laborious tasks in the game for me was crawling slowly through the long grass, trying to get close enough to a guard for a sneak attack from behind. Although the grass was wonderfully animated and you could always come across a creepy crawly or two, there was little to interest you while you crawled on your belly. With the extra dimension that the 3DS gives you the long grass takes on a life of its own. Equally, the canopy above your head comes to life when viewed in 3D, light tumbling through branches of varying size and distance gives the jungle some real atmosphere.

Unfortunately the control scheme is a little too cobbled together for my liking. The lack of dual analogue sticks means that you have to draw your gun and then aim using the shoulder button and the a,b,x & y buttons. Konami have made the best of a sparse control setup but i always felt that i was playing a port rather than a made for purpose game. A real shame, because the graphics and use of 3D really set this game apart.


Kid Icarus -Uprising



Back in 1986 Kid Icarus was released on the Nintendo Entertainment System, a fairly by the numbers platformer with catchy music and a fun look to it. Since then it has developed quite a following. 1991 saw a sequel released for the Game Boy, largely using the same mechanics as the NES game it further cemented Pit, the games lead character as a firm favourite among Nintendo fans. Fast forward to 2011, a full twenty years later, and the long awaited three-quel is finally here, and what's more, it's in 3D.

Again it has to be said that the power of Nintendo's latest hand held is very effectively demonstrated from the outset. Pit is brilliantly realised on the 3DS as are the numerous villains and bosses you play against. The whole game world is stunning to behold. Gameplay is fast and furious throughout, whether on the ground or in the air during the flying sections of the game you feel in total control thanks to the innovative aiming system that makes use of the touch screen and left shoulder button. Unfortunately, as greatly innovative as this control system is, it has a major flaw that may cripple it's long term playability.

Imagine holding a 3DS in your left hand, with your thumb twiddling the control stick and your index finger pressing the left shoulder button, with your right hand completely devoted to aiming by way of the stylus and touch pad. After a couple of minutes playing you have to re adjust your left hand to continue to support the system. it really is the most awkward way to use a 3DS and can unfortunately lead to hand cramping, not just that but it also distracts you from the game itself and can lead to Pit taking damage while you take a second away from aiming to re adjust your hand hold on the system.

Another example of a great looking game let down by a so so control scheme I'm afraid


Super Mario 3D Land



I thought there would be no better game to end this report with than Super Mario 3D Land.

If Nintendo know anything it's how to make a good Mario game. Better than that, if Mario Galaxy is anything to go by then they know how to make a good 3D Mario game. This is the first truely 3D game to feature Mario (outside of the Kart track at least) and so many interested eyes are going to be cast over it to see how it fairs. I'm glad to say that it's doing very well so far.

Graphically the game is very similar to the aforementioned Galaxy Series, It plays very much like the 3D versions of Mario that can be found on the Wii. Although the build i laid my hands on didn't have a world map to look at, i would be surprised if it wasn't similar in appearance to that of New Super Mario Brothers or Super Mario Bros. 3.

The overall feel of the game is very Nintendo and very Mario, Any Mario fan that plays this game will feel right at home with it. Nintendo should be applauded for how they've incorporated 3D into this game, not only does it help you judge your jumps but it also allows the developer to play a few tricks on you with perspective. On one occasion I slid down a drainpipe to be greeted with a room viewed in 3/4 perspective, from the appearance of the room i should have been able to jump straight up and grab the giant coin, but once I tried I realised that it was all an optical illusion. Every giant coin to be collected appears to be protected by some form of optical illusion or perspective puzzle, something that the use of the systems 3D definitely helps in identifying.

So, overall it has to be said that the 3DS has some very impressive software on the horizon, and while there are certainly control issues with some of the titles on offer, it's good to see that games like Star fox, Mario 3D and Mario Kart keep it simple and let the game do all the talking. Sometimes the best games are the ones with the simplest controls...