Showing posts with label atlus. Show all posts
Showing posts with label atlus. Show all posts

Saturday, 10 March 2012

Catherine - Review

A certain Irish Stout advert states "Good things come to those who wait" In the case of Catherine this claim holds just as true. European gamers, unlike our American cousins, had to wait an extra 7 months for an English language version of the Japanese Survival horror/Dating Sim/Puzzler, but the wait was definitely worthwhile.

Those of you that follow this blog as well as the Killer Keyboard site will have seen the unboxing video for Catherine: Stray Sheep Edition that i made back in February. I've been a little slow to get into it, but when i finally did make the time to sit down and work my way through the latest Atlus release i discovered an extremely deep puzzle game wrapped in a delightfully vibrant yet disturbing anime style ribbon.



Vincent Brooks is the main character in Catherine, a man who avoids commitment and growing up at all costs. His girlfriend of 5 years, Katherine, is restless with the current state of their relationship and is starting to exert pressure on our man to commit to her long term (yep, the M word people) However, his increasingly complex life takes yet another turn when the morning after a heavy night's drinking he wakes up next to his dream girl, who strangely enough is also named Catherine, but as you can see it's with a C not a K.


Katherine and Catherine

 The game is, at this point, split into 2 main parts. During Vincent's waking hours you see him eating with friends, and can take control of him when he goes to the Stray Sheep bar to drink and talk to his friends. In the bar you can talk to the patrons, check your phone for messages, drink until you drop (the drunker you are the faster you move in your dreams) use the jukebox to play music that is unlocked as you progress through the game, and play a strange game called Rapunzel which bears a striking resemblance to the Nightmares that you will have to play through in the other half of the game. Texting is an important part of your waking life, the messages you send can alter how the story plays out so think carefully about how to end your texts in-case they give the wrong impression.

This Nightmare half of Catherine is where the puzzle elements come to the fore. Every night when Vincent goes to sleep he finds himself in a weird nightmare world where everyone else looks like sheep, and he must climb giant block mountains if he is to survive the night. Because as the theory goes, if you die in your dreams you die in real life too. The puzzle portion of the game is surprisingly deep and extremely addictive, the emphasis during the nightmare is to ascend the tower as quickly as you can while the blocks below you fall away. on top of this there are some stages where you will be pursued by your worst fears, be that a demonic chainsaw wielding baby or a shadowy reflection of yourself.



At regular points during your nightmare you'll reach a base camp of sorts which more closely resemble a church than anything else. During these levels you can save progress, talk to other sheep to figure out what's going on and even exchange techniques that could better help you climb the towers still to come. If you look closely you may even recognise a few of the sheep you talk to at this base camp...

As you progress, the towers will get more and more difficult to ascend, and more varieties of blocks will be brought into play. Immovable blocks, heavy blocks, black holes, exploding blocks and spike traps are just a few of the varieties you'll have to learn to use to your advantage because, and i forgot to mention this before, you might not be the only one climbing the tower, and the other sheep won;t think twice about throwing you off the block and down to your death.

When Catherine was originally released in Japan a lot was said about how difficult the game was, and that it was prohibitively difficult for Western audiences let alone the Japanese. Luckily Atlus patched the Japanese release to lower the difficulty, and included that coding in the EU and US releases of the game. There's also a "Very Easy" mode available if you're really having a hard time of it, but for the most part i have to say that Easy is rather forgiving while still frustrating you every now and then. Rapunzel, the arcade game in the Stray Sheep Bar also offers some fantastic alternative gameplay as it focusses more on solving the puzzle rather than getting it done as quickly as possible. It really is the hidden gem inside the larger hidden gem that is Catherine.

Music, as most of you will appreciate, is a very important part of any game and in Catherine this is just as evident. The Music is excellent, there's a good mixture of songs available on the Stray Sheep's Jukebox so everybody should be able to find something listenable there, while the classical music used in the nightmare stages is unsettling and atmospheric. As a fan of Samurai Champloo it was nice to see some J-Hip-Hop used in the Game intro as well, you really get the feeling that Atlus appreciate how music can improve the game play experience.

Graphically the game looks superb, Atlus themselves have said that it serves as "an experiment for Persona 5" and there's no doubt it was a success as the engine runs superbly. The animations are smooth and natural while the cell shade style gives it a unique look that few games can match. Studio 4 degrees C have done a stand-up job with the story animations as well, they mesh perfectly with the rest of the game thanks to the cell shade colouring of the in-game engine.


Fans of Japanese games will lap this up while most gamers who enjoy a puzzle game should find plenty to enjoy about the game too. The multiple endings give Catherine decent replay value as do the nightmare levels themselves as they all have multiple solutions. Rapunzel offers something different while the additional Babel and Colosseum game modes offer something different for anyone who wants to slide some blocks around outside of the main story. 

Anyone looking for an off the wall puzzle game with charm and personality could do a lot worse than giving Catherine a try, This is a great example of a game being different and better for it.

Saturday, 11 February 2012

Amazon orders for Catherine hit with 7 day delay

 I should be writing this after having been up all night playing my newly acquired copy of Catherine: Stray Sheep Edition, but as you sharp eyed readers will have gathered from the title of this entry i'm not. Instead I'm rather more bright eyed and bushy tailed and writing about the delays which have hit the Japanese puzzle/dating sim game. According to Amazon, as well as a source at Game (if you can call a local branch manager a source) there have been problems at the suppliers end which has delayed delivery of the Game to UK suppliers


Amazon.co.uk yesterday sent out emails apologising for the delay saying "Our supplier has notified us that there is a delay obtaining stock", the aforementioned source at game confirmed this when i enquired about Catherine the same day saying "we haven't got any Catherine stock at all, it's a problem at the suppliers end".

If this is as a result of the biting cold weather that has battered the UK and mainland Europe for the past week then it is, i would venture to say, just about an acceptable delay. However if, as others have theorised, it is because the game is still not localised properly for EU release, then it's absolutely unacceptable that we were told this late that the game was going to be delayed. Certainly, it would make more sense that it's a delay at the manufacturing stage since Amazon claim that their supplier has yet to obtain their stock, but it's strange that this should affect the UK release since the US has had an English language version of the game since July 26th 2011. I hasten to add that it hasn't been confirmed, as yet, what the reason for the delay actually is.

Amazon has already reached out to its customers in a second email, with February 17th now the revised release date.

As soon as any more news regarding these delays surfaces, we'll have it right here. And keep checking back for the first ever Game For A Laugh/KillerKeyboard.com Video Blog where I'll be doing an unboxing of Catherine: Stray Sheep Edition.

EDIT: It would appear that some GAME stores do in fact have copies of Catherine on the shelves, although the one that i've managed to contact directly only had one in stock and no special editions at all. It seems that the supply chain issue primarily affects Amazon.co.uk while other retailers have, at least, a limited supply of the game. This certainly doesn't help anyone who pre ordered it on Amazon though.

Saturday, 11 June 2011

E3 feature - Catherine


Catherine is the latest release from the creators of the Persona series, Atlus games. It's best described as an Erotic Horror Platform Adventure Puzzle Game which may sound like a mouthful but honestly it's too varied to pigeon hole with one genre.

Vincent has been in a relationship with his girlfriend Katherine for five years but is scared by the idea of marriage. He's been hearing about the deaths of young men in the area, all were found in bed with a look of anguish cast across their faces. One night he meets a woman named Catherine in the Stray Sheep bar, instantly falling for the charms of his ideal woman he spends the night with her and is immediately plagued by strange nightmares. In these dreams Vincent as well as other men who appear to him as sheep must escape from different horrifying deaths by climbing a mountain of boxes. Can Vincent figure out what's happening? Which Katherine/Catherine will he choose? Will he even survive the night?

The game is split into two discernible parts when you play the Golden Theatre mode (story mode for those of us who like things made obvious). During the day time you juggle your relationship with two women, talk to friends and other patrons of the Stray Sheep, order a drink, listen to music on the jukebox (which happens to feature a multitude of songs from previous Atlus titles including Persona), and send and receive text messages on your phone (Catherine is fond of sending the odd saucy photo).

The main meat of the game though, is the nightmare world which is set out like a puzzle. You climb a slowly collapsing staircase made of movable blocks, you can push, pull and slide the blocks to navigate your way to the top, and safety. Score multipliers are gained for climbing the boxes quickly but there are multiple traps and sheep in the way to block your progress. You can collect items along the way such as pillows which represent extra lives. Falling off the bottom of the staircase costs you a pillow and when you run out of pillows it's game over. I between stages you can talk to the sheep or learn new techniques that should help you on your way through the nightmare you're enduring.

It's a really smart puzzle design that does what all the best ones do, it keeps the basic concept simple but allows it to become infinitely complicated at the same time.



The game itself is stunning and gives us a fair indication of how the next Persona will look. Animated cut scenes blend seamlessly with the cell shaded graphics of the in game engine while the character animations are smooth and realistic, well, as realistic as they get when you're a Boxer shorts wearing guy with a pair of sheep horns climbing up a pile of boxes to escape a giant fork.

Based on your Decisions Vincent will take a differing route through the story, you can affect small things like the way you compose a text, or how you talk to somebody. Catherine uses a subtle kind of morality system whereby small choices in conversation are taken into account as well as larger choices to give a more rounded summation of your characters personality. The end of the game is also affected by your choices, with multiple endings possible, it's very much like Heavy Rain with it's branching story lines.

Catherine also features two player Babel Mode and a PVP mode called Vs Colosseum.

Catherine is a game unlike anything els you've played on Xbox 360 or PS3, it has intense gameplay, slick presentation and huge potential for multiple replays. The only downside is that unfortunately there's no release scheduled for the UK, although Germany is due to get the game on December 31st. Having said that of course most PS3 games are region free, so you can pick up an imported copy of the US version from July 16th if you so wish.

I'm definitely getting my hands on a copy.